Manual
The World of Ugaris
A traveller's primer — classes, geography, banks, alchemy, and the perilous arts of staying alive on the road north.
Character Classes
As thou beginst thy life in the vast land of Astonia, thou canst choose to be either a Warrior or a Mage.
Choose to become a Warrior, and thou shalt be a fierce fighter and a master of the sword and other weapons. Choose to be a Mage, and thou shalt be a master of magic and spellbinding.
Ishtar may bestow the honour upon thee to become a Seyan'Du, one of the chosen few elite fighters who combine the powers of a Mage with those of a Warrior. To become a Seyan'Du, thou must pass a special quest, and many have failed this final trial. Shouldst thou succeed, thou shalt be reborn as a new character — but with the option to become a fighter superior to all others.
Yet as the challenges to overcome are numerous and perils abound, thou must not speculate on becoming a Seyan'Du at this point. Alternatively, thou canst aspire to become an Archwarrior or Archmage, and thus exceed the specific skills of thy race beyond the powers of even a Seyan'Du.
The Geography of Astonia
Thou shalt embark on thy journey in the southern part of the world, in the vicinity of the provincial town of Cameron. The climate is mild and pleasant, and the laws of the Empire are still being followed. As thou advancest, thy journey will take thee northbound to the Imperial capital Aston. In and around Aston thou wilt meet with travellers from all over the world and encounter manifold creatures and monsters of wondrous nature.
As thou travelst northwards on the Imperial road, thou shalt see even wilder creatures — banshees, swampthings, goblins, dwarves and demons. Having reached the dark city of Exkordon, thou hast entered the vast uncivilised part of Astonia that has forsaken the Imperial regency. No traveller has yet been known to return, but it is said since time immemorial that thou shalt meet thy final challenge in the northernmost part of Astonia, the hidden Icepalace of Iskyold.
Killing and Being Killed
Thou shalt have to partake in many a battle during the course of thy life in Astonia. Shouldst thou ever die with no Saves to thy name, thou shalt lose all thine equipment and all items in thine inventory. Thou hast the chance to regain thy belongings if thou canst reach the place of thy death, where thy body will await thee for thirty minutes. Since Ishtar doth not gladly suffer his followers to fail in battle, each death shall be punished by Negative Experience.
However, every time thou reachest the next level, Ishtar will be pleased and grant thee one Save, thus once saving thee from death. Thou shalt not lose thy belongings nor receive Negative Experience if thy death occurs in an area marked as an Arena. When thou hast slain thine enemy, SHIFT/LEFT CLICK on his body to loot him.
If thou art a Player Killer (PK), and art killed by another PK, a Save shall not be used — even if thou hast one or several Saves left. Neither shalt thou be punished by Negative Experience.
Shopping & Banks
Thou shalt meet many traders and shopkeepers in Astonia. Just say "trade" and the goods on offer, as well as their price, shall be displayed. Thou shalt also see the amount that the shopkeeper would be willing to pay for the items thou art carrying. Click on an item to either buy or sell.
Thou shalt find banks in most of Astonia's towns and cities. Say "balance" to see how much money thou hast left in thine account, "deposit" to deposit gold, and "withdraw" to withdraw it. Thou canst also deposit items in thy bank depot, opened via the closet in any bank.
Alchemy
As thou advancest in the world of Astonia, thou shalt find that alchemy is used by many of its inhabitants. Thou too shalt have the ability to wield it. To create potions, make use of at least one empty flask, one mushroom, one berry, and one flower. The rest thou shalt find out for thyself…
The Transport System
Thou shalt find Teleport stations — relics of the ancient culture — all over the world. Thou wilt easily recognise them by their strange features and their eerie glow. SHIFT/LEFT CLICK on a Teleport Portal to see the map of all stations and click thy desired destination. Thou shalt only be able to teleport to places thou hast reached at least once before by foot. Take heed to touch any new Teleport station on thy way, so that thou canst return thither in times to come.
Items & Chests
Thou shalt find magic items and magic chests in many places in Astonia. Some of these are individual items. An item in a chest might respawn for thee individually only once per week. Thus, try all thou canst to open it; one day after last using it, the chest will be empty for thee — though the item may still be available to another player at the same time. Many of the quest items thou findst will not be transferable to another player.
Skills & Abilities
As thou progressest through thy journey in Astonia, thou shalt develop various skills and abilities. Warriors may hone their combat prowess with weapons such as swords, daggers, and two-handed weapons, while Mages shall master arcane arts like Bless, Heal, and Fireball. Both classes can improve their general abilities such as Perception, Bargaining, and Tactics.
Clans & Social Interaction
Astonia is not a solitary world, brave adventurer. Thou canst join forces with other travellers by becoming part of a clan. Clans offer camaraderie, shared resources, and the opportunity to tackle greater challenges together. Seek out clan leaders in major cities to learn more about joining their ranks.
Moreover, thou canst communicate with thy fellow adventurers through various chat channels — use these to seek advice, trade items, or simply share tales of thy exploits.