Game Info
The World Atlas
A painted map of the realm, drawn one discovery at a time.
Overview
Step onto any teleporter and, instead of the cramped old destination window, the World Atlas unfolds: a painted map of the realm with a named pin for every transport, glowing as thou hoverest, each with a small flavour tooltip about the place it leads to. Travel itself is unchanged — click a pin and the teleporter carries thee as it always did; Escape closes the chart. Destinations reserved for Arch characters glow gold and say so.
Destinations thou hast not yet discovered appear only as dim "?" pins, and a discovery counter tallies how much of the network thou hast unlocked. Step on a new teleporter to add it to thy atlas.
What the Atlas shows
- The world map — named pins for every surface transport thou hast found, with hover glow and flavour tooltips.
- Earth Underground — a sidebar card listing its stops in progression order.
- Ice Underground — its own sidebar card.
- Clan Halls — thy own hall and every hall thou art allowed to enter, listed by the clans' real names rather than bare numbers, thy own marked "yours" and the rest "ally".
- The mirror grid — all 26 mirrors in a grid showing thy current one; pick a mirror for thy next travel, or flip on "Random mirror on travel" and let fate decide.
Without a teleporter
The same painted map lives in the World Map window (N, or
#worldmap) so thou canst study it anywhere — it just cannot move thee.
The frameless minimap flips to a large square map with a click; see
The Game Interface.
Preferring the old ways
If thou missest the classic list, there is an option for that: Options → Gameplay → "Classic teleporter window" restores the traditional destination window. The Atlas and the classic window take thee to exactly the same places.
Tips
- "?" pins are an invitation: the position of an undiscovered pin already hints at where in the world thou must walk to unlock it.
- Hover the pins — the flavour tooltips often mention what a destination is known for, which spares a wasted trip.
- Allied clan halls appear under their clan's name; if thou expectest a hall and it is missing, thy clan is likely not welcome there.
See also
- Recall Scrolls — the other way home.
- The Game World — the lands the Atlas charts.
- The Clan System — clan halls and who may enter them.
- The Journal & Conquests — location lore in tooltip form.