Game Info
Weather
Rain, storms and snow follow the seasons, slow thy feet, cloud thy sight — and sometimes strike.
Seasons
The world weather changes every 30 to 60 minutes; the game's calendar decides the season, the season decides the odds. Each kind comes in three intensities (light, moderate, heavy).
| Season | Clear | Rain | Storm | Snow |
|---|---|---|---|---|
| Spring | 45 % | 35 % | 20 % | 0 % |
| Summer | 70 % | 15 % | 15 % | 0 % |
| Autumn | 35 % | 40 % | 25 % | 0 % |
| Winter | 35 % | 5 % | 10 % | 50 % |
What the weather does to thee
Outdoors only — step under a roof or into a dungeon and every effect stops. Sight is thy visible range; speed is thy walking speed.
| Weather | Light | Moderate | Heavy | Also |
|---|---|---|---|---|
| Rain | speed 95 %, sight 90 % | speed 90 %, sight 80 %, perception −5 | speed 80 %, sight 70 %, perception −10 | Wet: slightly slower attacks; chance to slip. |
| Storm | speed 90 %, sight 80 %, perception −5, lightning 5 %/min | speed 80 %, sight 60 %, perception & stealth −10, lightning 15 %/min | speed 70 %, sight 40 %, perception & stealth −15, lightning 30 %/min | Wet, weaker attacks and spells; lightning strikes. |
| Snow | speed 90 %, sight 85 %, stealth +5 | speed 80 %, sight 70 %, perception −5, stealth +10 | speed 70 %, sight 55 %, perception −10, stealth +15 | Cold: slower attacks, but snow muffles thy steps. |
Lightning
Storms strike, but the weather is ambience, not an executioner:
- A strike takes roughly 6 %, 12 % or 20 % of thy maximum health for a light, moderate or heavy storm (plus up to a quarter more, and never less than a sting).
- It never takes thee below a quarter of thy maximum health, and leaves thee alone if thou art already below it.
- It never strikes on rest areas, peace tiles or arenas, nor indoors.
Where it rains
Only outdoor regions have weather; everything not listed here — dungeons, mines, sewers, Grimroot, the Long Tunnel, Teufelheim, Caligar, Arkhata, clan halls — is always dry:
Cameron · Cameron outskirts · Aston · the Swamp · the Forest · Staffer Isle / Dragon's Breath · Brannington Forest · Brannington · the second Live Quest area · Wolfe Pit.
The Nomad Plains and the first Live Quest area are desert: their sandstorms and fog exist in the code but are switched off for now.
On thy screen
The client draws rain, wind-driven streaks, lightning flashes and snow, with a small weather
indicator, and plays rain, wind and thunder on their own volume slider (Options → Audio →
Ambient). /weather reports the current conditions;
#weather toggle switches the on-screen effects off, #weather indicator
hides the indicator, #weather status prints the client state.
Coming with a content update: regional day/night ambience and creature voices are implemented but their sound files are not yet in the content pack. They switch on with a content update — no client update needed.
See also
- The Game Interface — Options and the Audio tab.
- Commands